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Author Topic: So guess what. Remember all the angst about a new seed when we went to latest experimental?  (Read 1006 times)

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guest215

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Quote from: Roland;710224
Alpha 16.2 b7 experimental and Alpha 16.2 stable are the same. The only reason it went experimental first was because of the optimizations and RAM usage reductions. That was a risky change that might have caused enough problems to warrant a restart so they wanted to see how it would do before moving it the stable branch.

Alpha 16.2 should be compatible with 16.1 and 16.0 saves. As always, for the most stable experience it is best to restart but it is only recommended and not required.

All of the bug fixes and issues prioritized for Alpha 16 should be completed in the 16.3 update that is being prepared and then the team will move forward to A17 development.

Remember that SOME issues are WIP issues that won't be fully resolved until A17 or later and if you cannot live with the state of the game as it is you can revert to 15.2 and skip Alpha 16 or you can try modding the xmls to create workarounds that work best for your own preferences.

https://7daystodie.com/forums/showthread.php?70608-Alpha-16-2-is-out!&p=710224&viewfull=1#post710224


The experimental we switched to which caused some players to leave and created quite the ruckus was actually the stable version; they just didn't want to call it the stable version in case it actually wasn't.

So...just to recap.


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Offline Reyven

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Quote from: Roland;710224
Alpha 16.2 b7 experimental and Alpha 16.2 stable are the same. The only reason it went experimental first was because of the optimizations and RAM usage reductions. That was a risky change that might have caused enough problems to warrant a restart so they wanted to see how it would do before moving it the stable branch.

Alpha 16.2 should be compatible with 16.1 and 16.0 saves. As always, for the most stable experience it is best to restart but it is only recommended and not required.

All of the bug fixes and issues prioritized for Alpha 16 should be completed in the 16.3 update that is being prepared and then the team will move forward to A17 development.

Remember that SOME issues are WIP issues that won't be fully resolved until A17 or later and if you cannot live with the state of the game as it is you can revert to 15.2 and skip Alpha 16 or you can try modding the xmls to create workarounds that work best for your own preferences.

https://7daystodie.com/forums/showthread.php?70608-Alpha-16-2-is-out!&p=710224&viewfull=1#post710224


The experimental we switched to which caused some players to leave and created quite the ruckus was actually the stable version; they just didn't want to call it the stable version in case it actually wasn't.



So..... does this mean that we should be playing as opted into latest beta or not?  ???



guest215

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change nothing; don't need to do anything!

Offline Reyven

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  • Posts: 120
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change nothing; don't need to do anything!

Gotcha. Thanks.  :)

 

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