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Author Topic: Incentivizing PvP and the South  (Read 60023 times)

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Offline Pwnsaucier

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Incentivizing PvP and the South
« on: April 12, 2020, 11:40:11 am »
I would like to propose a concept that would add incentive for people to visit and loot the South (PvP) side of the map.

Currently, as I understand it, there is no difference in any PvE aspects in the South vs North; no extra XP, no better loot, etc. In all the many hours I've been on our servers in the past 6 months, I have not heard of any PvP action. I think if there was a little extra incentive to go to the South, we might start to see some more significant activity on that half of the map.

Would it be possible to add a simple new server side mod that would apply a custom buff to players when they are in the South? For example, the buff could be +25 to loot bonus and +50% XP. It could be applied by the same trigger and server logic which currently sets the player to PvP when crossing the border.

Thoughts?

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guest307

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Re: Incentivizing PvP and the South
« Reply #1 on: April 12, 2020, 10:48:06 pm »
Just my thoughts on the matter:

Personally, I heartily approve.  That said, modding for 7 Days is far from 'simple', and I don't believe a mod like you're suggesting is currently available.  If you want to try it yourself, have it at!  I'd love to see the results.

And while we're on the topic, using a mod to tie buffs to a X/Y coordinate may not even be possible.  I've never seen a buff like that, so the functionality may not exist in what code TFP allows modders to edit.

-----

Incentives could be a cool concept, even if not through this method.  I'd certainly love to discuss other ideas people have.  This all, of course, is theoretical, and subject to the Boss' input.   ;)

Offline Pwnsaucier

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Re: Incentivizing PvP and the South
« Reply #2 on: April 13, 2020, 12:25:58 am »
I don't think such a mod does exist. We would have to make it.

First, you have to add the custom buff to buffs.xml via editing the config file or doing a modlet for it.

And to clarify on how I see this flow happening technically on the server:
  • Player goes south beyond PvP border.
  • Server manager detects player location and sets PvP mode (already happening today automatically).
  • Server manager uses the "buffplayer" command to apply the custom buff.
  • The buff will have a very long or infinite duration (I'm not sure if it's possible to have infinite duration buffs?), and is re-applied by server manager as soon as it wears off (if infinite duration isn't possible).
  • If player goes North into PvE again, the buff is removed immediately with the "debuffplayer" command.

Offline MADMAN

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Re: Incentivizing PvP and the South
« Reply #3 on: April 13, 2020, 01:12:07 pm »
I don't think such a mod does exist. We would have to make it.

First, you have to add the custom buff to buffs.xml via editing the config file or doing a modlet for it.

And to clarify on how I see this flow happening technically on the server:
  • Player goes south beyond PvP border.
  • Server manager detects player location and sets PvP mode (already happening today automatically).
  • Server manager uses the "buffplayer" command to apply the custom buff.
  • The buff will have a very long or infinite duration (I'm not sure if it's possible to have infinite duration buffs?), and is re-applied by server manager as soon as it wears off (if infinite duration isn't possible).
  • If player goes North into PvE again, the buff is removed immediately with the "debuffplayer" command.



I'm not a real modder.  I can only do some fairly basic ****.  But...


Offline Pwnsaucier

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Re: Incentivizing PvP and the South
« Reply #4 on: April 15, 2020, 05:38:35 pm »
I'm not a real modder either. I've edited XML files directly in the past, but am a total amateur in the area of making a modlet with the xpath method. Getting the server manager and the split-map mechanics to work with it would be entirely in your ball park.

I can try the easy part, which is to make an attempt at a modlet that adds the custom buff to server-side.

Offline frankencow

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Re: Incentivizing PvP and the South
« Reply #5 on: April 18, 2020, 10:54:33 pm »
It is an intriguing idea. I personally was glad to see that TFP finally fixed the offline LCB modifier bug so that we could make PVP about player interaction and not offline raiding. That fix was what made me decide to move to the South.

The loot and XP buff idea sounds cool if it can get technically worked out. Another consideration could be some kind of ladder system where once a week a player with the most PVP kills gets "gifted" some kind of bragging rights and/or XP granting item. Or a spot in the mall that displays the ladder.

Of course, those ideas are less technology-based and more admin-intensive, which I know we are trying to cut down on.

Offline KaRnAgE

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Re: Incentivizing PvP and the South
« Reply #6 on: May 07, 2020, 12:43:07 am »
i'm not really a pvper but what might be cool is to have like an arena where a drop appears at a certain time each day and see if battles for it happens i mean the package would have to have a good chance at being legendary like find and have like 3 different possible spawn locations in a small radius of each other maybe make it sorta close to the north border maybe 300 meters or so in the south

 there was an event like this in WoW down by booty bay it used to be some epic battles
 

Offline MADMAN

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Re: Incentivizing PvP and the South
« Reply #7 on: May 07, 2020, 10:29:24 am »
i'm not really a pvper but what might be cool is to have like an arena where a drop appears at a certain time each day and see if battles for it happens i mean the package would have to have a good chance at being legendary like find and have like 3 different possible spawn locations in a small radius of each other maybe make it sorta close to the north border maybe 300 meters or so in the south

 there was an event like this in WoW down by booty bay it used to be some epic battles

I really like this idea!  I am definitely going to see about implementing something similar to this suggestion on the next seed.

Offline KaRnAgE

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Re: Incentivizing PvP and the South
« Reply #8 on: May 07, 2020, 11:15:16 pm »
If you had the bot announce who first looted the item it would kinda be like putting a bounty on them for a short time anyway. Then pvpers could watch the kill feed for if they get killed and by who for 2nd and 3rd targets and so on. By then the possible players who might have the big item has grown drawing less and less heat on each possible holder.

 

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