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Author Topic: Anyone have modding suggestions?  (Read 87563 times)

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Offline KaRnAgE

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  • No matter where you go there you are AKA ApexMerc
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Re: Anyone have modding suggestions?
« on: June 13, 2018, 03:52:43 pm »
ok i know you said you weren't very interested in weapons but this is a very fun one and it expands the explosive department its kinda between a rocket launcher and dynamite like a rocket launcher in that it explodes on contact and like dynamite it has limited range actually very limited you would have to try it to see the draw i had lots of fun with it this also causes good ground damage


   
<item id="1701" name="noobTubeAmmo">
   <property name="Meshfile" value="Items/Crafting/bullet_casingPrefab" />
   <property name="Material" value="metal" />
   <property name="HoldType" value="21" />
   <property name="Stacknumber" value="250" /> <!-- STK loot -->
   <property name="Weight" value="5" />
   <property name="EconomicValue" value="15" />
   <property name="EconomicBundleSize" value="5" />
   <property name="CustomIcon" value="noobTubeAmmo" />
   <property class="Action1">
      <property name="Class" value="Projectile" />
      <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
      <property name="Velocity" value="20" />
      <property name="FlyTime" value="0" />
       <property name="Gravity" value="-15" />
      <property name="LifeTime" value="12" />
      <property name="Buff" value="criticalBlunt" />
      <property name="Buff_chance" value="0.4" />
      <property name="DamageBonus.head" value="5" />
      <property name="DamageBonus.glass" value="25" />
      <property name="DamageBonus.wood" value="5.2" />
      <property name="DamageBonus.earth" value="5.2" />
      <property name="DamageBonus.metal" value="5.1" />
      <property name="DamageBonus.cloth" value="5.1" />
      <property name="Explosion.BlockDamage" value="50" />
      <property name="Explosion.EntityDamage" value="90" />
      <property name="Explosion.ParticleIndex" value="1" />
      <property name="Explosion.RadiusBlocks" value="3" />
      <property name="Explosion.RadiusEntities" value="4" />
   </property>
   <property name="Group" value="Ammo/Weapons" />
   <property name="CraftingSkillGroup" value="craftSkillGuns"/>   
   <property class="Attributes">
      <property name="GetQualityFromWeapon" value="true" />
      <property name="EntityDamage" value="15,25" />
      <property name="BlockDamage" value="15,25" />
   </property>
</item>

<item id="1702" name="noobTube">
   <property name="Meshfile" value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab" />
   <property name="Material" value="metal" />
   <property name="RepairTools" value="scrapIron" />
   <property name="HoldType" value="26" />
    <property name="FuelValue" value="70" />
   <property name="EconomicValue" value="220" />
   <property name="CustomIcon" value="noobTube" />
    <property name="DegradationBreaksAfter" value="false" />
   <property name="SoundJammed" value="ItemNeedsRepair" />
    <property name="SoundDestroy" value="wooddestroy1" />
   <property class="Action0"> <!-- AttackAction -->
      <property name="Class" value="Launcher" />
      <property name="Hitmask_override" value="Arrow" />
      <property name="Delay" value="0.8" />
      <property name="Magazine_size" value="1" />
      <property name="Magazine_items" value="noobTubeAmmo" />
      <property name="Rays_spread" value="0.012" />
      <property name="Reload_time" value="1" />
      <property name="Bullet_icon" value="uzi" />
      <property name="Sound_start" value="Weapons/Ranged/Bows/Crossbow/crossbow_fire" />
      <property name="Sound_repeat" value="" />
      <property name="Sound_end" value="" />
      <property name="Sound_empty" value="Weapons/weapon_empty" />
      <property name="Sound_reload" value="Weapons/Ranged/Bows/Crossbow/crossbow_reload" />
   </property>
   <property class="Action1"> <!-- UseAction -->
      <property name="Class" value="Zoom" />
      <property name="Zoom_max_out" value="45" />
      <property name="Zoom_max_in" value="45" />
   </property>
   <property class="Attributes">
      <property name="DegradationRate" value="1,1" />
      <property name="DegradationMax" value="30,600" />
   </property>
   <property name="Group" value="Ammo/Weapons" />
   <property name="ActionSkillGroup" value="Gun Smithing"/>
   <property name="CraftingSkillGroup" value="craftSkillGuns"/>
   <property name="RepairExpMultiplier" value="10.5"/>
   <property name="PickupJournalEntry" value="alternateAmmoTip" />
</item>

<recipe name="noobTubeAmmo" count="1" craft_area="workbench">
   <ingredient name="scrapIron" count="10"/>
   <ingredient name="clayLump" count="1"/>
   <ingredient name="ductTape" count="1"/>
   <ingredient name="gunPowder" count="12"/>
</recipe>

<recipe name="noobTube" count="1" craft_area="workbench">
   <ingredient name="forgedSteel" count="12"/>
   <ingredient name="shortMetalPipe" count="2"/>
   <ingredient name="glue" count="2"/>
   <ingredient name="ductTape" count="2"/>
   <ingredient name="wood" count="4"/>
</recipe>

 

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