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Author Topic: New Poll: Let's Start a Navesgane Map Until A15?  (Read 2135 times)

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Offline AB42

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It really doesn't matter to me what you feel is the best route to take..I think of it as a way to start clean  , lol I had to many deaths  I think I have better ladder climbing abilities now XD
   

Offline Bio

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...Part of me is "in for it" just to see more active players, but part of me is not cause of the small and "not endless map" - this will alienate new players more as key buildings/parcels will be taken really fast, and they won't have the chance to grow/develop...

I think to help with this issue, being that the map is so much smaller (great thing for pvp), perhaps just forbid anyone to landclaim any prefab structures.

Offline BayouBushwacker

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I voted no.  I really don't want to build a new base just to have it wiped again so soon.  Two wipes that close together (now and when the next version comes out) I would find rather aggravating.  Also we've got a couple of brand new players on and it's easier to help them learn the game now that I don't have to concentrate so much on food, drink and base building for myself.  I have been using this time to try and get them ready for the new version when we won't have the time.
 

Offline CMonster

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If the interest is PVP, why not do it now when people have weapons that they like and have been working toward.  People can really just decide to get together and do some fighting anytime they want.  If a person wants to create a challenge they already have that option now.  As practice I grab some fresh meat and wander to a neighbors place during the night.  I also do it without maxing out the armor.  Keeps things interesting.  I play for the thrill of almost dying, or I'd just go play minecraft.  Almost have 6000 zed notches on my shotgun at this point.

If people want to do some controlled PVP, the MidiMaze battle map at Cookie Compound is open to the public.  Haven't had much of the Zorg crew around to use it anyway.

I've always held to the majority decision so I only place my vote, which is that I'm open to either route.   I'm about ready to begin some new construction at this point (thinking I might go ancient Greek architecture on the next one).  Mostly we've been grabbing all our weapons, meeting up at Cookie Castle or ABs place, starting a bunch of fires, and cutting up zombies with chainsaws or blasting them with shotguns.  If the map doesn't reset I'll keep building weird stuff and meeting up with friends to blast zeds.  If it does reset, I'll be waiting for the A15 map to come out so I can begin gathering resources and tools for the new build.

guest215

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People should also consider that there are 742 members registered for the forums. I counted what, 20-30 votes?

I still see 8-12 people on at nights and I consider all players' interests; not just ones that get bored and want a new seed.

Offline frankencow

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For what it is worth, the original suggestion about a Nav map was last week when we thought it might be the case that block stability was going to require a wipe anyway to resolve it.  It wasn't at that time just a 'wipe for the heck of it' suggestion as much as a 'if we have to wipe before A15 and then again at A15, why not try something different?'

Offline mman69

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yes yes yes . as thats me ive been waiting on alpha 15 also ..all server wipes i know over past 2years or so ive been on off the server have always had plenty warning except for crash out side hotrods control.
just my 5 cents worth

guest215

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But here is the thing; block stability has not gone "wonky". In each case I have visited blocks on the surface are not "sticking" because of mining or base or excavations below the surface.

Offline MADMAN

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But here is the thing; block stability has not gone "wonky". In each case I have visited blocks on the surface are not "sticking" because of mining or base or excavations below the surface.

I think that yes, that might be the end cause for the collapses but it didn't start happening until later in this seed. Plus, I think we would all agree that at the very least, the behavior of structural integrity is "wonky" because sometimes only certain things collapse while things just below or above stay in tact. Not to say it's the server's fault but something buggy in the code is causing it to manifest now, later in the seed. Another thing that I noticed was that earlier in the seed blocks would collapse (As they should) when removing the blocks below. At least in my area of the map, that no longer is the case. You cannot get hardly anything to collapse that way. It just stays suspended in the air. In these respects it is in fact "wonky" although it is probably because of buggy code that starts to get out of wack after more data gets retained upon the continued length of a seed. At least that is my opinion based what I have seen.
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guest215

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Without fail; it has been due to extensive mining underneath the surface.

One of the reasons it didn't happen until later is because people were completing projects later in the seed.

Anything else is speculation.

Offline AB42

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Again, I have to give kudos for the admin who work so hard to get these issues fixed. You guys rock and I am truly amazed watching you work!!
Thank you for putting so much time at my base.

Offline CMonster

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I had an issue earlier in the seed with the skywalk collapsing in specific spots for no reason that I could foresee.  No matter what supports I used or how I arranged the blocks they would not stick.  They would even collapse if placed directly on top of blocks that went right down to the ground.  I plotted the exact location and went underground, finding that the specific spots had exposed bedrock from mining.  I covered the exposed core of the earth and created a concrete room to fill the cavity and that seemed to correct that specific issue.

Thing is --> the cavities I had were not big at all, just random holes at bedrock that went a max of 6-8 blocks high, places where I had found metals.  It doesn't seem like it takes much of a gap, and after that I've pretty much set the policy that I no longer expose bedrock to the open air.
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Offline Patchup

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Is there a way to check under my base? I don't see any zombie holes near me.
I have never mined under it. In fact, I never mined near it. In fact, in fact, I don't think I have mined at all this seed.
I'm just a surface dweller.
Hmm, I dwell a lot. Maybe too much. Do I? Do others think I dwell on things too much?
How would I tell if I dwell? Oh hell, it's best not to dwell.

Farewell

guest215

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I'll check Patchup; all I am saying is I have seen no evidence of the game gonig wonky; although, I would say that is a safe bet to say that as seeds are around longer stuff can become more unstable. This is why I did a fresh reinstall last week and over the past month have deleted unused regions.

Another option I am considering is something Dalgoda brought up.

Running my second server for people but...do something where people can pay for x zcoins. So players could spend say 5 dollars and get x amount of zcoins.

It would have to be balanced but it would provide players with a boost in-game as well as cover server operating expenses.

All night gamers does something like this...http://www.allnightgamers.com/donate/
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Offline Thoddius

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So are we getting a wipe or not?

 

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