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Author Topic: GZ-Town Ideas (PvP)  (Read 259 times)

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Lupa

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GZ-Town Ideas (PvP)
« on: August 25, 2014, 12:14:31 pm »
So NegativeX brought up some good points in his post about the RGW map and I thought I'd post my ideas in a separate topic rather than continue to co-opt his thread since mine is more about the 0,0 Central hub (I like to call it GZ town).

I'd like some more PvP discussion about this to see what others think as I know players on our server are divided in play style and PvP preference.

Currently, we have the rule set to NO PvP in GZ Town (0,0) so that players have somewhere neutral to go and scavenge / get situated their first few days on the server as new players or when there's a wipe / restart.

While I did appreciate this as a new player myself (I set up camp on a rooftop and looted an apartment building to get started) - I now look back and wonder if it wouldn't have been more fun to have GZ be PvP on the way Dierville was on the old map. That way, I could choose to go into it and risk getting shot while looting, or not.

What makes GZ town different than Dierville is that it's much much bigger and is full of large buildings rather than just a collection of little houses. It's MUCH easier to get in and out of without being noticed too much by other players or zombies either one.

The cities in the new map are just BEGGING to be warzones. They seem set up that way as if the devs really wanted that to be the focus there...so many cool buildings to hide in and the best loot (books, weapons, gun safes etc) is there.

So while I was all onboard with making GZ Town Neutral before we started, I now think maybe we should swing it around the other way and make it the PVP capital of the map. Players who do not want to PvP have plenty of options to go elsewhere now as we now know the map spawns plenty of POI's and even other whole cities out there ripe for looting and less populated.

What if we encouraged players to build bunkers, forts and hideouts IN town instead of spread out all over the map? This would keep the "spreads" from happening so much as those who like a lot of action could build PvP hideouts in town and play that way. While I don't like that ALL the time - I'm like 40/30/30 (Explorer/Builder/PvP)  - I would totally take one of those old crumbling buildings in the city and wall off one floor or section as a pvp base...reinforced walls, doors - just enough room for me and a few friends, that's it... I wouldnt' take over a whole block or even a whole building - what's the point of working that hard - more to defend and it will just get wiped anyways?

I'd go for this change, would you?



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Offline SilensVentus

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Re: GZ-Town Ideas (PvP)
« Reply #1 on: August 25, 2014, 03:17:02 pm »
Hi Lupa,

I generally don't weigh in on where to PVP or not and I am always happy with whatever is decided. I can easily avoid it if need be or hunt and kill and be killed for the sport if it.

I would be quite fine with making 0,0 PVP. For any new players I think the current members know each other fairly well by name and if we were alerted to someone being new, perhaps it could be "hands off" killing them (unless they draw blood/theft) for a couple of game days. That might take a little bit of structure, but should not be too hard to accomplish.

Now, my main reason FOR PVP at 0,0 is due to watching a twitch stream just today. Someone had taken over one of the apartment buildings. Taken the doors of the POI and placed their own and was fortifying it. Technically we have always had the rule that if you take over a POI, then you are fair game at that location.

Now granted, we should not be allowed to take over a "rich" area like the apartments solely for ourselves. (UNLESS, we go to Spider's suggestions elsewhere of no loot respawn). Perhaps just the apartments can be off limits to "Colonizing". But due to their potential loot, they would make tempting targets on both sides of the equation.

As you stated, there are more than enough to house the server players and there is nothing stopping people/groups teaming up to take over a single structure  We probably would need some points discussed on occupations.

But, in watching that person on Twitch it seemed like a cool idea to be able to take over a building from a PVP standpoint. People that don't want to build too much have some structures to start out with and expand where they see fit. People that wanted to build more grand structures could take over, let's say, the parking garage. That would be one HELL of a foundation to start building on and I would assume fairly strong to support their "grand" structure. Neighbors could work together and build a tunnel between properties. Or neighbors could build a tunnel and murder their neighbor at an opportune time.....Ha.

Perhaps a rule would be needed such as "no killing when someone is clearly in the middle of construction". Or maybe no such rule needed...again, some finer points to iron out. We can all still certainly build wherever we want outside of 0,0 as you stated.

In the interest of getting a little more interaction among players while the developers and all of us grow with RG - making 0,0 PVP and allowing people to build there might just be the thing to try out out for a bit.

I for one would continue to build my nomad shelters across the map for travel and exploration purposes. But I would certainly build within the city.

Would be quite exciting to wander around those streets or making a mad dash out of the city limits to go find some supplies.

Wake in the morning and check out the sunrise through the window - only to get a siper bullet right between the eyes.....That's tension.
“Man's maturity: to have regained the seriousness that he had as a child at play.”

― Friedrich Nietzsche

Offline MADMAN

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Re: GZ-Town Ideas (PvP)
« Reply #2 on: August 25, 2014, 04:21:30 pm »
I agree. Since rarely does anyone actually spawn inside of the central city, I see no reason to limit PVP there. The only rule I can see making is to not allow anyone to build in that area unless they are willing to be attacked. As in, stop signs mean nothing there. I am going to take a leadership role here and go ahead and make this an official rule change now.

If you have objections to this, please post here and maybe we can put it to a vote but until then consider the old central city rules cancelled. PVP is now in effect anywhere but protected (With stop signs) bases. Any bases/structures built in the central city hub are subject to immediate attack/raid/PVP.

h0tr0d

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Re: GZ-Town Ideas (PvP)
« Reply #3 on: August 25, 2014, 05:32:54 pm »
I agree. No reason in cannot be PVP; otherwise, people can build nearby in a non-raidable base and then forage in the city with impunity. While I do not begrudge them a non-pvp play style; it does seem to be taking advantage of the intent.

Should a pvp option be considered for new players? Wish they had an option so during your first game day on the server you were flagged and could not be shot by other players.

Lupa

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Re: GZ-Town Ideas (PvP)
« Reply #4 on: August 25, 2014, 05:36:58 pm »
Quote
But, in watching that person on Twitch it seemed like a cool idea to be able to take over a building from a PVP standpoint. People that don't want to build too much have some structures to start out with and expand where they see fit. People that wanted to build more grand structures could take over, let's say, the parking garage. That would be one HELL of a foundation to start building on and I would assume fairly strong to support their "grand" structure. Neighbors could work together and build a tunnel between properties. Or neighbors could build a tunnel and murder their neighbor at an opportune time.....Ha.

THIS! Yes this!

I could see people banding together to see how long they could 'hold out' in one of the broken down buildings or garages...fortifying it bit by bit, floor by floor with the full caveat that it could be destroyed at any time by players or zombies, or both!

There's still plenty of loot in the city. Even if we have 50 players I highly doubt we could take up every square inch of GZ Town's real estate.

With a handful of players who actually like the challenge, I see only a handful of buildings which would even be altered in any way.

Myself? I just want to hole up one floor of one of the smaller buildings and see how long I can keep it!

NO STOPSIGNS!


Lupa

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Re: GZ-Town Ideas (PvP)
« Reply #5 on: August 25, 2014, 05:40:12 pm »
Quote
I agree. No reason in cannot be PVP; otherwise, people can build nearby in a non-raidable base and then forage in the city with impunity. While I do not begrudge them a non-pvp play style; it does seem to be taking advantage of the intent.

And I agree with this part too. If a player wants to build near GZ fine, but coming into town shouldn't be a free ride for loot. I changed my mind on GZ being neutral no PvP once I actually got a feel for how large these cities really are. There's plenty of room and no one spawns IN the city anyways, always on the outside of it.

Also, now that I see just how large the entire RGW map really is (I think DALGODA found the edge at 40k?!) well...that really changes everything.

There's plenty of room for people who do not like PvP to spread WAY far out there in the wilderness and put up their stopsigns and never be bothered.



Offline NegativeX

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Re: GZ-Town Ideas (PvP)
« Reply #6 on: August 28, 2014, 11:37:57 am »
0,0 definitely needs to be PVP friendly... I'm all for this!

 

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