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Author Topic: Core Mechanic Broken On This Seed?  (Read 528 times)

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Offline TheRepairMan

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Re: Core Mechanic Broken On This Seed ?
« Reply #15 on: January 01, 2017, 02:01:58 am »
Oh and my character isn't healing even when I am fed and the little 'healing' symbol is present.

(sorry for breaking the chunk!!)

Offline Kethzen

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Re: Core Mechanic Broken On This Seed :-(
« Reply #16 on: January 01, 2017, 07:37:40 am »
Quote from: TheRepairMan
So, this issue started to normalize for me where my base is, but then stopped again. (I haven't done anything more) Also I have some glitched terrain that a relog won't correct.  The gravity is broken and there are some visual anomalies as well as 'see through' land that I can see all my tunnels through when I am many layers above them. If i walk on it I begin to fall into nothing.

A work around this is hitting the ground right next the the edge of the "glitch hole", it will load the rest of the land. It will not prevent it from happening again but you won't fall into it or have to reload the game.

guest215

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Re: Core Mechanic Broken On This Seed :-(
« Reply #17 on: January 01, 2017, 11:20:56 am »
Oh and my character isn't healing even when I am fed and the little 'healing' symbol is present.

(sorry for breaking the chunk!!)

Try waiting until you are hungry again and relog.

Or break your leg and then try.

Offline TheRepairMan

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Re: Core Mechanic Broken On This Seed :-(
« Reply #18 on: January 01, 2017, 07:23:07 pm »
So hitting the ground did work, however there is still a weird piece of land that looks like a horizontal shard of earth......when I break anything it attaches to, it just elongates and attaches to the next piece of land in line......now i can walk on it, and it can stop me from moving, but it wont go away.......I can get co-ords and the like.....or just grin and bear it.

side note: Loving the server!

guest215

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Re: Core Mechanic Broken On This Seed :-(
« Reply #19 on: January 01, 2017, 07:37:30 pm »
And if you hit F1 to open the console do you get a red error message says something about failed setting triangles some indices are out of Bounds at the vertices

Offline TheRepairMan

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Re: Core Mechanic Broken On This Seed :-(
« Reply #20 on: January 01, 2017, 08:28:58 pm »
Just checked, no error in the console......


The co-ords are 690N 2378E.

Offline TheRepairMan

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Re: Core Mechanic Broken On This Seed :-(
« Reply #21 on: January 01, 2017, 08:37:48 pm »
Update, I do get a red error about an error syncing entity=minibike........but Iv'e never had one....

Offline TheRepairMan

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Re: Core Mechanic Broken On This Seed :-(
« Reply #22 on: January 01, 2017, 08:48:31 pm »
OK, Update.....yes I am getting the error now, I tried doing a few things to the land around the triangle anomaly, and the land went see-through and i fell, hitting f1, i get the error.


index count 2256, vertex count 495

Offline TheRepairMan

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Re: Core Mechanic Broken On This Seed :-(
« Reply #23 on: January 03, 2017, 12:59:28 am »
Confirming that this issue isn't going away.  Should I abandon the area?

guest215

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Re: Core Mechanic Broken On This Seed :-(
« Reply #24 on: January 03, 2017, 11:18:34 am »
It can be fixed you just got to keep placing wood frames or destroy blocks until you get rid of the error you got up on the block that's the culprit the root of it all I'll come check it out later on today it shouldn't really do anything just looks weird

Offline TheRepairMan

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Re: Core Mechanic Broken On This Seed?
« Reply #25 on: January 03, 2017, 11:51:12 pm »
Sounds good, thanks alot H0tr0d!

Offline frankencow

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Re: Core Mechanic Broken On This Seed?
« Reply #26 on: January 05, 2017, 09:50:22 am »
I do keep seeing the original problem off and on.  I'm doing an above-ground build in the NE corner of the city immediately West of 0,0.  Some days when I login 'gravity' works just fine and I can continue my build without problems.  Other days gravity doesn't work and it has two symptoms:

First, I can do the frame stack and then pull the bottom having the top block 'float' (as described above);
Second, no blocks of any kind (wood, concrete, catwalks, etc) can be placed and then walked on or they fall.  What I mean is that even unsupported blocks that should normally be fine in terms of SI will fall if you walk on them.

If I give it a few days and come back to it I sometimes get lucky to find gravity working again and I can safely resume my project.
Not game-breaking, but definitely weird.

guest215

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Re: Core Mechanic Broken On This Seed?
« Reply #27 on: January 06, 2017, 02:40:27 am »
Factoring into this I don't remember you mentioning you were excavating a pit and tried to do too much at once so you have a huge area of earth floating.

This could have been what led to issues serv er was having before.

That being said, I went through ther  area and received no errors. You'll have to be more precise with coords and/or send me a pic...or show me in game.

Offline frankencow

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Re: Core Mechanic Broken On This Seed?
« Reply #28 on: January 06, 2017, 09:22:55 am »
Yeah, sorry about the lack of precision.  I wasn't online the server when I made my last post.  When I see the issue, it happens at 980N x 1043W but when it is happening there it also happens at my base at 1005N x 1559W.

The build is somewhat unusual, but you are correct in that I have not been doing any large-scale excavating and certainly nothing involving undermining blocks to mine them out faster.  For that matter, this build is mostly all above ground (It does run near a Chunnel route, but that is 80% just a 1x3 tunnel at bedrock).

Today it is working fine again, so I'll have to wait for it to 'break' again to provide pictures.

 

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