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Author Topic: A15 mods  (Read 2075 times)

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guest215

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A15 mods
« on: October 02, 2016, 01:56:24 pm »
Beginning work on A15 mods.

Included here are:

You can no longer make cntFridgeBottom; you now create fridgeBottom and upgrade it to freezer from which you can loot ice.
Changed how making toilets work; watch the video for the process. Good news is you can have lootable toilets in your bases now.
methane added
vodka added
ice added
the ability to ice drinks (cept for snowberry) added; alcohol cannot be iced at the moment; I doubt I will do that as I cannot figure out how to with their buff system.
"fix" to leather duster so your chest piece  no longer vanishes.
camo skull cap added.
camo bandana added.

Shown here:



Progression.xml many changes:

metalworking created
home improvement created

you need to unlock certain items now in order to progress; forged iron is an example. Follow the skill trees.


recipe to create the jaildoor added.

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Offline MADMAN

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Re: A15 mods
« Reply #1 on: October 03, 2016, 12:16:02 am »
Very cool stuff. Glad to see you having some fun with the game again.  ;)

Offline carpediembr

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Re: A15 mods
« Reply #2 on: October 03, 2016, 12:01:31 pm »
Really nice addition the whole Fridge thing.

Offline carpediembr

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Re: A15 mods
« Reply #3 on: October 03, 2016, 02:08:16 pm »
Hey,

not sure how much you guys like the hills in the game, but check this config out:
https://7daystodie.com/forums/showthread.php?52259-RGMIXER-XML-Edits

it spreads the mountain a little bit more.

Offline MidnightStranger

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Re: A15 mods
« Reply #4 on: October 03, 2016, 06:44:29 pm »
mmm vodka

guest215

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Re: A15 mods
« Reply #5 on: October 08, 2016, 06:52:21 pm »
check out the new mods

Offline GoofyStorm

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Re: A15 mods
« Reply #6 on: December 23, 2016, 09:53:56 pm »
So I crafted some toilets, it wont let me use the wrench with a short iron pipe to upgrade it so I can loot it, am I using the wrong pipe?

guest215

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Re: A15 mods
« Reply #7 on: December 24, 2016, 12:07:02 am »
forge workbench place upgrade?

Offline GoofyStorm

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Re: A15 mods
« Reply #8 on: December 24, 2016, 12:19:08 am »
I'm not sure what you are saying. So I made a toilet from the Forge, I placed it on the ground. After watching your video, I've tried right clicking with the wrench while I had a short iron pipe and a short steel pipe, and neither of them upgraded it

Offline GoofyStorm

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Re: A15 mods
« Reply #9 on: December 24, 2016, 12:22:03 am »
Oh geez, I didn't even open my eyes. I only crafted the first part. Ignore me! Thank you

guest215

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Re: A15 mods
« Reply #10 on: December 28, 2016, 08:18:38 pm »
I removed the need for Home Improvement for the workbench and added a recipe for the jail door.

I'm thinking about making a skill requirement for the jail door and drawbridge; basically anything that requires moving parts; like engineering.

Offline Bitbot

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Re: A15 mods
« Reply #11 on: January 15, 2017, 06:23:06 pm »
Heya Hotrod,  Some good stuff man,  just a question though.

Why hasn't anyone taken the bike and reskinned it into a car or something yet. 

The car models are there and it could be played with just like the bike is.  I am not 100% certain the difficulty level but everything we would need is there. I'm assuming it would be no different than making a new bike part, for example, making a minibike 2 that is the exact same thing but with dif stats or even chaning the minibike final model to be a harley or something. 

so just wondering cause this is something that would bring in a lot of attention and would be amazing.

Offline Bitbot

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Re: A15 mods
« Reply #12 on: January 15, 2017, 06:24:37 pm »
Also, I played on a server before that used a new bloxk with a bright blue color (like neon blue) that outlined the safe zone.  Maybe this is something that can be done for N and S and city surroundings. 

However, in this server, they often reset the hub for fresh loot and stuff and that server is gone now. It was simply sand but reskinned and a new color

Offline Bitbot

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Re: A15 mods
« Reply #13 on: January 15, 2017, 06:26:30 pm »
Sorry, one last thing. 

I have a company called Crucial App Concepts, Inc. and I would love to provide new artwork or icons etc if you need some for the game. Just a thought.

guest215

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Re: A15 mods
« Reply #14 on: January 16, 2017, 12:56:17 am »
Bitbot; I use .xml edits and no other mods so we remain EAC compliant. Likewise, I never bothered to learn about other mods because it didn't let us enable EAC and it proved too much a hassle with frequent updates.

.xml editing allows me to do things quickly and on the fly, even with more robust updates.

Yes I have access to those blocks but I am not going to outline the safe zones for players  because these blocks can be removed/destroyed and 2) it is too time intensive.

I put the onus on the players as mature adults.

 

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